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Chrono Trigger remake - (Fan) AWESOME!

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Chrono Trigger remake - (Fan) AWESOME!

Postby McSpidey » Sun May 09, 2004 1:52 pm

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Postby MarkMash » Sat Jul 10, 2004 7:47 pm

thought i might put this screen up here from the game

nice :)

Image
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Postby Turkey Man » Mon Jul 12, 2004 12:05 pm

Oooh they've updated it a little it seems :)

this is EXACTLY the kind of thing i'd like to work on.. the art style is cool yet simple.. it looks tops..
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Postby McSpidey » Mon Jul 12, 2004 6:29 pm

That looks absolutely smokin! It's the kind of art that I think is perfect for 2d game remakes. Forget "cel" shading, this is the king of 2d/3d!

Although his face is a little too DBZ for my liking ;)
Last edited by McSpidey on Wed Jul 14, 2004 11:15 pm, edited 1 time in total.
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Postby Turkey Man » Tue Jul 13, 2004 2:16 pm

yeah i agree on the DBZ .. but the style is good..
its all prelit.. no lighting at all.. just nice textures with simple colours and nice detail... good cartooney shapes.. very attractive

and the trick to capture the 2d game play mechanic is just to have fixed cameras.. adding manual camera control is the biggest killer in many modern games in my opinion..

3d allows for loads of interesting camera angles and stuff.. i'm in no way against 3D .. but i find that in a lot of poor application it can detract from the gameplay, particularly when you're spending more time fighting with the camera than playing the game..

also if its fixed camera, you know whats on screen at all times and you can focus detail and attention :)
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Postby McSpidey » Wed Jul 14, 2004 11:13 pm

The trouble with fixed point camera (ala Resident Evil) is when the perspective changes in an instant to the point that your controls are now inverted, and the direction you were holding to take you off screen returns you back to the previous screen!! Arrgh!

I like auto panning fixed perspective cameras, like in some points of Silent Hill.
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Postby MarkMash » Thu Jul 15, 2004 8:25 am

yeah, the return of the king game had some problems with fixed point cameras. You just couldn't see the entire scene. You could direct the characters to these places that were hidden by geometry or mist in the distance which was terrible when enemies were in these places. If games use Fixed cameras, they need to be planned out alot beter than it was in the ROTK game.
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Postby McSpidey » Fri Sep 10, 2004 6:00 pm

THE BLOODY THING GOT BLOODY BUGGERED BY BLOODY SQUARE.

May we never ever EVER forgive them.

I call for a moment of silence while you download the trailer of what nearly was http://www.opcoder.com/projects/chrono/CRTrailerNormalQuality.avi :(
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Postby Jman420 » Sun Mar 05, 2006 5:45 am

[quote="McSpidey"]The trouble with fixed point camera (ala Resident Evil) is when the perspective changes in an instant to the point that your controls are now inverted, and the direction you were holding to take you off screen returns you back to the previous screen!! Arrgh!

I like auto panning fixed perspective cameras, like in some points of Silent Hill.[/quote]

see, the thing is, on say resedent evil, the controls were also usable where the "up" button always moved your character foreward, and left and right always turned you left or right :D
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Postby Jman420 » Wed Mar 22, 2006 8:13 am

however.. levels are a lot easyer to design if the cameras can pan.. with fixed position cameras.. it gets hard to design the world around where the camera might be.. such as.. doors on houses must be on the visible side.. makes it harder to design a house that will have the door on that side :P

anyway yeah.. the auto panning cameras make more sence, and work better (as shown in Resedent Evil 0) :P
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Postby JALand » Tue Oct 17, 2006 2:10 am

The reasoning behind the DBZ look is that the character artist for the original CT was Akira Toriyama, of DBZ fame. In order to really capture the feel of the original CT, they needed to emulate the art as closely as possible. So we get 'stuck' with this DBZ-looking art. The question is how far into the game do you get before you begin to associate that art style with CT rather than DBZ.
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Postby Turkey Man » Tue Oct 17, 2006 9:45 am

Haha, well thats easy for me, I never watched DBZ ;) .. I never really liked it much.
So i associate it immediately with CT.
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